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LEARNING REFLECTION PHASE 3

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  TPACK class lesson  TPACK diagram I n the final phase, we learned about the Technological Pedagogical Content Knowledge Framework (TPACK). Because technology is becoming increasingly crucial, teachers must include some type of technology in their classrooms. In this phase, we learned about new terms, as depicted in the diagram below. We must include these terms in our lesson plan. Within the TPACK framework, the three categories of knowledge - TK, PK, and CK - are thus merged and recombined in numerous ways. We also discovered how to implement the TPACK framework in the classroom. Following a presentation on our lesson plan, I discovered that our TPACK implementation could be as easy as using PowerPoint. This approach can also help us think about how we use technology in the classroom more strategically.

LEARNING REFLECTION PHASE 2

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Theory and Model of Technology & Innovation Introduction in class Cognitive Theory of Multimedia Learning diagram In this phase, we learned about the theory and model of technology innovation. First, I have learned that there are many theories and models that we can refer to and apply for innovation. One of the theories is the cognitive theory of multimedia learning. The cognitive theory of multimedia learning describes five cognitive processes in multimedia learning: Choosing relevant words from the text or narration Choosing relevant images from the illustrations Organizing the chosen words into a coherent verbal representation Containing the selected photos into a coherent visual representation Combining the visual and verbal representations with prior knowledge After I understood this CTML theory, I could relate to how multimedia can affect our human memory. This theory is like guidelines on how we can use multimedia efficiently. Theories and models that we have learned also ca

PROJECT REFLECTION PHASE 3

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  Final product: RolyPolygon Students with RolyPolygon Our project's final step started when we started making a video about our product. Before we shoot our promotional innovation product, we give it and its packaging one last look. We've made copies of our poster and instruction manual. Mubarak, who is a member of our group, offered to film our video with his students. Hana and I worked on our video in the meantime. During this phase, we ran into some problems. First, it's hard for Mubaraq to locate a suitable class to film the video with. Hana and I need some help figuring out how to make our video fun to watch. We find ideas on YouTube and learn how to edit videos by watching tutorials on YouTube. Through this project, I learned a lot about technology and how to use multimedia. I'm also grateful to Hana and Mubaraq, two people in my group who worked together to get us to this point. This group work has taught me that talking about and explaining things can help us u

PROJECT REFLECTION PHASE 2

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From phase 1, we decided that our innovative product is RolyPolygon. So this phase is how we want our product to come alive. First, we discussed what our product details are and what the objective is. Our product aims to help students in Polygons Topics by implementing technology elements. The preparation process of our product started by preparing the wheels. Then, we created Polygon questions on Wordwall. We began to create questions by referring to the syllabus. It was a new experience to used Wordwall. It was straightforward and suitable to attract student attention. The question we created can apply to many template interfaces, like matching pairs and random cards. After making the question, we converted the link of the question into a QR CODE. Next, for the product, we need to create posters and manual instructions for promotional purposes and box packaging. The challenge we faced when we did our poster was deciding on the color choice and how to make it attractive and not over o

PROJECT REFLECTION PHASE 1

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How to create a Website by Dr. Nur We choose a polygon topic for our project                            We are given a project for this subject in which we must create interactive educational teaching and learning materials, as well as games, to assist primary and secondary school students in mastering a specific topic. We are divided into breakout rooms for the first class to find our members at random and to discuss the basic idea we want to do for our product.  We were initially hesitant and unsure about what we wanted to do. After much deliberation, we decided on two items: Polygon Form 2 and Google Jamboard. After much research and reading, we determined that the Google Jamboard was not suitable as an innovative product. We had a lot of ideas for what to do after getting a better understanding of digital gamification tools. Finally, we perform "RolyPolygon." The wheel game inspired it. We plan to add some innovation by incorporating digital gamification elements to help

LEARNING REFLECTION PHASE 1

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Subject technology and education were the first subjects we learned on our first day of this course. So, I was quite excited and nervous. Before I went to this class, my first impression of the subject was that we were going to learn about the technology that we would use in education. Now in the digital era, being tech-savvy was an essential skill. After a few weeks of learning about this subject, I was to introduce the theory, practice, and development of technology and innovation in the field of education. I have come to realize the difference between invention and innovation. An invention is more about the action of inventing something, typically a process or device, while innovation is more about a new method, idea, or product.  Dr. Nur uses menti.com as a platform for us to write our answers or opinions in our first class. That was my first encounter with the platform. We also learned how to use Google Sites to create a website. Dr. Nurain showed us how to use a website to store